Download Game Client
Development Latest Dev Build
Development build for testing. May contain bugs and experimental features.
About the Game
🎮 Multiplayer Combat
Fight alongside or against other players in real-time. Server-authoritative gameplay ensures fair combat.
🏰 Procedural Dungeons
Explore dynamically generated dungeons with cellular automata generation. Every playthrough is unique.
⚔️ Tactical Gameplay
Choose between damage bullets and stun bullets. Master energy management and invincibility frames.
⚡ Built with Rust
Powered by Bevy ECS for high-performance gameplay. 60 Hz server tick rate for responsive combat.
Features
- Real-time multiplayer combat with server authority
- Procedurally generated dungeons using cellular automata
- Two bullet types: damage bullets and stun bullets
- Energy management system with regeneration
- Death and respawn mechanics with invincibility frames
- Dynamic lighting with configurable ambient light and torch radius
- Cross-platform support (macOS, Windows, Linux)
- Open for ideas, let us know!
Controls
Technical Details
Engine
Bevy 0.15 (ECS Architecture)
Language
Rust (Safe & Fast)
Networking
TCP with Protocol Buffers
Server Tick Rate
60 Hz (16.67ms per tick)
Join the Community
Join our Discord community to discuss the game, share feedback, and connect with other players!